Bearded Prairie Clam

Bearded Prairie Clam, Carnivorous

Bursting from the ground, this giant clam snaps its hairy shell menacingly.

Carnivorous Bearded Prairie ClamCR 3
XP 500
N Medium magical beast
Init -1; Senses: tremorsense 60 ft.
AC 23, touch 9, flat-footed 20 (-1 Dex, +14 natural)
hp 14 (4d10-8)
Fort +5, Ref +2, Will +4
DR 15/Adamantium
Speed 5 ft., burrow 30 ft.
Melee slam +4 (1d4) or snap (bite) +4 (1d6+5 plus grab)
Special Attacks pounce (only when starting movement underground), swallow whole (2d6+2 acid, AC 12, 4 hp), hit and run
Str 20, Dex 8, Con 7, Int —, Wis 10, Cha 2
Base Atk +4; CMB +9; CMD 18
Skills Acrobatics +4, Stealth +6; Racial Modifiers +4 Stealth (when underground)
SQ no legs, vulnerable when attacking
Environment desert or plains
Organization solitary or bed (2–5)
Treasure incidental
No Legs (Ex) A bearded clam cannot be the target of a “trip” combat maneuver.
Vulnerable when Attacking (Ex) If the bearded clam makes a Snap attack or attempts a grapple, any attacks originating in a 180 degree arc to its front ignore its DR.
Hit and Run (Ex) A bearded clam may make an additional Move action after making an attack, as long as its total movement during the turn does not exceed its Speed. It cannot take this additional action if it is engaged in a grapple, but it can if it has swallowed a creature.

The Bearded Prairie Clam is the most dangerous predator of the Gnomish Savanna. It is a burrowing carnivore that hunts by vibrations, bursting forth from the ground, snapping its razor-edged shell. Larger Bearded Clams can swallow a man whole before disappearing below the ground again.

Among the Gnomish Gnomads that range across those ancient plains, hunting a Bearded Clam, colloquially known as a “Snapper,” is an important coming-of age ritual. The young brave must use subtlety to lure in the Bearded Clam and when it gapes open, thrust a long spear into it before it swallows them.

Bearded Prairie Clam

Ardanoth (air-da-noth) redux25 anarkitty